Faster cast rate, faster hit recovery, magic find, resistances, and vitality are all key ingredients. To protect the integrity of everyone’s experience and promote an equal playing field for all, those with Ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen.Source: Windows Central (Image credit: Source: Windows Central)ĭiablo 2: Resurrected throws a lot of different terms your way, but some should stand out more than others when playing as the Sorceress. That’s not intended, especially if you’re sharing a game with a 16:9 user. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides. In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention. For example, the AI failed to sense the player and trigger attacks. However, during that test we identified limitations affecting those players and others. In the Technical Alpha, players with Ultrawide hardware saw their full 21:9 screens utilized during that test. "Ultrawide monitor support being modified was a subject we saw heavily discussed across our channels following the Beta. The update post expands on issues caused by ultrawide screens in the game: According to Blizzard, the issue mainly stems from the game's AI not registering players at distances available to those using 21:9 ultrawide screens.
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